Skip to main content

Perceptions of medical students on narrow learning objectives and structured debriefing in medical escape rooms: a qualitative study

Abstract

Background

Escape rooms are increasingly used in medical education as a complementary learning technique or even alternative to traditional educational approaches. Few studies focus on debriefing following medical escape rooms and how escape rooms can be used to achieve pre-defined learning objectives. Evaluating the use of narrow learning objectives may increase the depth of reflections and transform an engaging team event into an effective learning opportunity. This study aimed to explore participants’ experiences and perceived learning outcomes of narrow learning objectives in a medical escape room with debriefing.

Methods

In this explorative, qualitative study, participants saw a video lecture, participated in an escape room experience, and in a following debriefing. Throughout this learning session, the learning objectives concerned “exchange of information” and are therefore relatively narrow. Participants then participated in a semi-structured focus group interview and completed a demographic questionnaire. Participants were volunteer final-year medical students. Focus group interview recordings were transcribed and analysed using systematic text condensation.

Results

Thirty-two students in eight groups completed the study. Five themes were described in the analysis of the focus group interviews: Experience with the narrow learning objectives, topics discussed in the debriefing, learning mechanisms, learning outcomes concerning exchange of information and influences of the learning approach.

Conclusions

Narrow learning objectives and structured debriefing seem to increase perceived learning depth of medical escape room sessions. Using semi-structured debriefing still allows for discussions of other elements relevant to the students.

Clinical trials

Clinical.trials ID NCT04783259.

Peer Review reports

Background

There is increasing evidence that medical students prefer interactive education styles with elements of gamification [1,2,3]. Gamification is applying game mechanics to a non-gaming environment [4], which improves achievement of learning goals compared to traditional teaching methods [5,6,7].

One interactive gamification technique is escape rooms, a themed exercise that involves solving puzzles and riddles to get out of a room within a specific time limit [8]. An example of an educational escape room is the Medical Escape Room Game Experience (MERGE) [9]. It is designed to raise awareness about non-technical skills (NTS) [10, 11] among healthcare students by presenting medically themed logic- and skill-based puzzles to be solved as a team. NTS are defined as the social, cognitive and personal management skills necessary for safe and effective performance. These skills are important across various high risk industries including nuclear power, aviation and healthcare [12].

Like simulations, escape rooms are experiential learning settings. Compared to a simulation, however, participants engage less in role-play and more in a game. Where a simulation at least sometimes asks participants to assume a professional role other than their own, participants in an escape room typically enter as “themselves.”

In such a learning situation, participants share the experience but perceive it from different angles. Debriefing can enlighten differences and strengthen the learning outcome from experiential learning situations by allowing reflection on the educational experience [13,14,15]. Therefore, debriefing will supplement an escape room’s inherent entertainment value to increase learning [16]. Further, the debriefer can be a peer to the learners as peer-to-peer feedback is suggested to affect the learning outcome positively [17].

The considerable number of debriefing structures published indicate that there is value in organising the debriefing in one way or another. The research group also experienced that structure in the debriefing is appreciated by participants and facilitators. On a theoretical basis, structured debriefings might positively affect the collaboration between facilitators and participants, as both know what to expect, once the structure is established [18, 19].

In a debriefing, learning objectives can be predetermined [14, 20] with narrow or broad wording. The research group differentiates between narrow and broad learning objectives. Narrow learning objectives concern focused and well-defined questions as opposed to broad learning objectives that are more open and likely to spur many different discussions depending on the learner. The “breadth” metaphor is always relative: “Knowing how errors occur” or “Discussing communication” are examples of broader learning goals with many possible subtopics whereas “Understanding the role of eye contact in non-verbal communication” in contrast is relatively narrow. When using narrow rather than broad learning objectives, the discussion can reach deeper reflection levels, as fewer topics are covered [21, 22]. The discussion might not cover topics of interest to participants if they are outside the narrow learning objectives, resulting in discussions being terminated during a debriefing.

Only four studies evaluated escape room debriefing [23,24,25,26] and concluded that participants would have preferred more structured debriefing relating to specific outcomes for the escape room sessions.

Published studies applied broad learning objectives or had no pre-set learning objective. Thus, no knowledge exists about how narrow learning objectives in a medical escape room are perceived by participants and how they affect the learning experience. The research group believes this knowledge might optimise the overall learning outcome of medical escape rooms by helping educators choose suitable learning objectives. Focusing on learning objectives during debriefing can optimise learning and emphasise the educational character of these entertaining activities. When having learning objectives tailored to the needs of the participants, it is, in the research group’s experience, easier for the educator to provide a high-quality learning session. This can be done by emphasising certain aspects of the learning objectives (e.g., spending more time on discussing them) to satisfy the learning needs and wishes of the participants.

For other experiential learning settings, like simulation, debriefing was declared the “heart and soul” of learning [27]. Therefore, the research group assumes that debriefing is valuable for escape rooms as well. Given the richness and openness of the learning situation in an escape room it is unclear whether the debriefing should focus on “everything” or specific potentials in the situation. Both approaches likely have advantages and disadvantages.

This study aimed to explore participants’ experiences and perceived learning outcomes of narrow learning objectives in a medical escape room with debriefing.

Methods

This was a qualitative study using semi-structured focus group interviews and text condensing. The research group was interested in exploring participants’ perceptions and needed a method that allowed participants to express those experiences. Given the character of the learning objectives, the cognitive aspects of participants’ learning were of interest. Therefore, verbal descriptions in an interview would be a valuable method to collect data and answer the research question [28]. The research group operated within the constructivist paradigm as it tried to understand a phenomenon from the perspective of those experiencing it.

This section describes the approach, but the supplementary material should be read to understand the experimental work clearly.

Setting

The escape room followed the MERGE manual [9] and was conducted at Copenhagen Academy of Medical Education and Simulation (CAMES) at Herlev Hospital, Denmark. The theme was a zombie apocalypse. It consisted of seven medically themed, logic- and skill-based puzzles that had to be solved sequentially, and the award at the end was the cure for the fictive zombie virus. The MERGE ‘Triage’ puzzle was exchanged with a puzzle box with laparoscopic forceps, focussing on teamwork (see Appendix 2). Behind a see-through mirror, a facilitator monitored the escape room events. Participants had 45 min to solve the puzzles. If they struggled in progress, the facilitator provided planned scenario lifesavers to help keep the time frame [29]. All the faculty had experience facilitating experiential learning settings, including simulation and escape room experiences.

Data collection

Following the escape room, participants were interviewed semi-structured in focus groups and the individuals involved answered a questionnaire about their experience, perceived learning outcome, and demographic information (see Appendix 1).

The puzzles in the escape room were in English, while participants communicated in Danish. The video lecture, debriefing, focus group interview, and questionnaire were in Danish. Illustrative citations from the condensation process were translated from Danish into English.

Participants

Participants were medical students who had completed four out of six years of their studies at the University of Copenhagen (UCPH), Denmark. Participants had completed at least four months of internship, experienced clinical practice close to that experienced by young physicians, and had some experience with simulation. Participants were recruited via social media, signed up in groups of four to five, and chosen based on the order of application. Participants did not receive any compensation.

Intervention

The intervention was a structured learning session comprising four parts: a video lecture, focused instructions before the escape room, the escape room scenario, and a post-session debriefing. It was conducted in March 2021.

The learning session focused on two narrow learning objectives: “Recognising the different ways of exchanging information” and “Discussing the impact of exchanging information on problem solving”. These were chosen based on previous focus points and learning wishes by former participants [9]. The first learning objective concerned knowledge and comprehension of Bloom’s taxonomy, and the second concerned application and analysis [30].

The video lecture concerned theory of exchange of information in general terms, thus preparing participants to work with the concrete learning objectives and was developed within the research team (see Appendix 3). The focused instructions included practical information on the escape room’s course and emphasised the need to focus on exchange of information, as it was the learning objective. Debriefing was a semi-structured conversation steered by TJ, who has practical experience in the peer-to-peer debriefing of medical students and facilitated the discussion following a manual (Appendix 4) based on an established debriefing model [13].

Semi-structured focus group interviews

Immediately after debriefing, participants were focus group interviewed with a semi-structured interview guide by KE or PD (see interview guide, Appendix 5). Focus group interviews concerned participants’ experiences and perceived learning outcomes of narrow learning objectives in a medical escape room with debriefing. Some of the main questions explored how they felt about the format, if and why participants would have preferred a less structured format and whether or not they felt limited by the narrow focus of the debriefing. Furthermore, participants were asked when they experienced learning outcomes and what these were.

Focus group interviews were estimated to last 30 to 45 min and were video and audio recorded. Interviewers emphasised that all points of view were relevant and essential, including perceived challenges.

Analysis

Focus group interviews were transcribed ad verbatim by TJ and OR and analysed using systematic text condensation [31]. Condensation focussed on participants’ statements. Unclear and explicitly irrelevant citations (e.g. chit-chat) were excluded. The coding was done in Microsoft Excel. The citations were loaded into one column, where each row represented a different speaker. After initially reading the focus group interview transcripts several times, the coding proceeded with paraphrasing each cell in the next column on a similar level of abstraction by TJ. Themes were assigned to each paraphrase, condensing content of the focus group interviews. Themes were used by TJ and OR to identify all citations relevant to the study aim. These steps were repeated until researchers concluded that saturation had been reached by watching the remaining focus group interviews, and no more codes or themes were identified. TJ condensed the statements, selecting and translating representative citations from Danish to English before grouping them into main themes. Three research group members not involved in the coding and condensation (KE, TWJ, PD) cross-checked the coding and condensation process.

Because of the qualitative character of this study, the purpose was to describe participants’ perceptions as detailed as possible but not to describe how widespread each perception was. Further quantifications were avoided, as the semi-structured nature of the focus group interviews possibly would strongly influence how often a point was made (e.g. when a follow-up question was posed). Points made by a single participant were therefore reported and treated equally important as those made by “some” or “all”.

The questionnaire provided some quantifiable information used in the discussion and conclusion to describe the general tendencies.

Several themes of interest not directly associated with the narrow learning objectives were included in a separate analysis, as they provided valuable insights into escape rooms and debriefings in general; the protocol did not cover this. The study protocol was uploaded to clinicaltrials.gov on 05/03/2021 (ClinicalTrials ID: NCT04783259).

Results

Focus group interviews and participants

Eight groups, with a total of 32 participants completed the study. Participants were in their late twenties and evenly distributed amongst gender (see Table 1). In the post-interview questionnaire, they reported prior experience, educational preferences and familiarity (see Table 2). Focus group interview duration had a median of 36 min and ranged from 23 to 43 min. After coding and analysing six focus group interviews, saturation was reached, as no new themes could be identified from the last two focus group interviews. This was confirmed by TJ and OR watching the remaining focus group interviews on video. The remaining two focus group interviews were neither transcribed nor analysed.

Table 1 Demography of participants n = 32
Table 2 Self-reported statistics regarding prior experience, educational preferences and familiarity of participants in the post-interview questionnaire n = 32

Themes related to narrow learning objectives

Five main themes were identified from the focus group interviews (Table 2).

  1. 1)

    Within the first theme, experience with narrow learning objectives, participants expressed that they did not feel restricted by the narrow learning objectives but experienced the possibility of discussing other topics important to them.

  2. 2)

    Topics discussed in the debriefing were mainly about exchange of information. Participants understood the term communication as broader than exchange of information. Participants also discussed leadership and situational awareness.

  3. 3)

    Learning mechanisms: The single and narrow focus was seen to increase the depth and perceived outcome of the debriefing. Participants explained that the debriefer helped maintain focus on the learning objectives and increased the perceived learning outcome by guiding participants in their reflection.

  4. 4)

    Perceived learning outcomes in relation to exchange of information that were identified included: Knowledge of different ways of communicating and the importance of optimising communication when working together; skills in ignoring redundant information; and change of attitude by becoming aware that others perceive a situation differently. A few participants reported no learning outcome due to being familiar with the learning objectives prior to the intervention.

  5. 5)

    Influence of the learning approach covered the parts of the whole learning experience besides the debriefing, focussing on how each of the different phases affected perceived learning of participants. Participants expressed that the video lecture contained little educational value but supported the rest of the approach by setting the scene. Regarding the scenario briefing, some participants wished for more emphasis on the learning objectives just before entering the room. Some participants explained that they got caught up in the game and did not focus on the learning objectives during the escape room. Finally, participants indicated that they liked the coherence of the experience in that each part supported the next and enabled deeper reflection.

Table 3 These focus group interview excerpts were selected to illustrate participants’ experiences and perceived learning outcomes of narrow learning objectives in a medical escape room. Themes are presented in the left column, with main themes in bold. The right column contains focus group interview excerpts translated from Danish to English. Brackets indicate the interviewer and participant in pseudonymised form

Other findings

The focus group interviews provided points beyond discussing the narrow learning objectives (Appendix 6). Two main themes were identified. Meta-learning regarding the debriefing itself, where participants realised the usefulness of debriefings in an educational context. And the general experience of the escape room, where participants stated that the experience was relevant to clinical practice. Some participants also described how learning within an escape room differed from conventional communication training because the lack of formal pressure promoted more genuine communication that reflected real-life behaviour. Furthermore, the format was engaging and fun, and the low requirements on medical expertise were appreciated as they did not steal focus.

Post-interview questionnaire

The questionnaire results concerning the learning objectives and their perceived learning outcome are presented in Table 3. It shows that all participants experienced learning about exchange of information and many about other topics as well. The vast majority liked the narrow focus of the learning objectives and would not have preferred a broader learning objective.

Table 4 Results from post-interview questionnaire n = 32

Discussion

This qualitative study identified narrow learning objectives and structured debriefing to increase perceived learning depth and general outcome of medical escape room sessions. Using semi-structured debriefing allowed for discussions of other elements relevant to the students.

Narrow learning objectives were not restricting

Unstructured game-like learning exercises allows for many different learning objectives catering to participants’ interests but can result in superficial and erratic discussions with frequent changes in topics. To increase the learning outcome, there is a need for some structure. According to the questionnaire, most participants preferred a narrow learning objective though they did not have a comparable experience with a broad learning objective. During the focus group interviews, participants did not feel restricted by the narrow learning objectives and felt free to discuss other topics of their interest. This is a benefit of the semi-structured rather than fully-structured debriefing format and illustrates an educational duality: participants feel a need for autonomy but also for being paced by the educator to focus on the learning objectives and return to the topic when getting off-topic. The results suggest that many educators’ fear– that guiding the debriefing is seen as negative by participants [32]– might not have an empirical basis. However, the current setting took several steps to focus on the narrow learning objectives (video lecture, scenario briefing, and debriefing). Therefore, this focus was more stringent than is typical in simulation practice.

Structuring debriefings affect perceived learning outcomes

By making participants verbalise perceptions and experiences during the escape room and their perception of aspects of the experience related to the narrow learning objective, the educator increased the perceived learning outcome by increasing the depth of the debriefing. Though the research group defines this as facilitation techniques, the participants refer to it as structure. This complies with others’ findings that participants prefer structured debriefing sessions [23,24,25]. This study emphasises that such structure indeed can improve– at least the perceived– learning outcome.

Medical expertise in the escape room

Participants expressed it as an advantage that the level of ambition for medical expertise in the escape room puzzles was low. If there had been difficult medical challenges, these could have reduced learning related to exchange of information. This could be related to matching the amount of new information to avoid an overload, as described in cognitive load theory [33]. It can also be challenging, especially for novice facilitators, not to overwhelm learners, as they might do so to avoid risking the participants perceiving the learning session as boring [34]. This study can make it easier for educators to accept that less can be more: participants see the value of discussing fewer topics in more depth.

Exchange of information as a learning objective

The learning objectives were “Recognising the different ways of exchanging information” and “Discussing the impact of exchanging information on problem solving”. Participants were thoroughly introduced to the definition of exchanging information and reminded of the learning objectives throughout the learning experience, yet participants widely used the term communication during the focus group interview. When asked, participants explained that they perceived exchange of information as a more narrow and instrumental term than communication. Participants considered the reflections in the debriefing to concern both the instrumental factors, such as structuring a message and taking notes, and elements, such as non-verbal communication and the distribution of roles within the group.

This exemplifies a challenge in concept learning [35]: Educators need to balance conceptual sharpness and keep learners motivated about a new concept. The literature on learning (second) languages shows that it may lead to steeper learning and acceptance curves if skills are presented practically with a focus on implementation instead of insisting on conceptual sharpness in using terms [36,37,38]. However, this may increase the risk of misunderstanding concepts and terms. Focusing on definitions can be frustrating for many and may slow down learning.

Limitations

In participant recruitment, the research group may have created a selection bias by having voluntary admissions for the study, thus risking a sample of the general population with a specific interest in innovative and interactive education. This potential bias is of little concern since the aim concerned the learning objectives, not the innovative and interactive education style.

The study design increases the risk of a social-desirability bias. The researchers attempted to pre-empt this by explicitly informing the participants of the importance of enlightening both positive and negative aspects.

As a medical student at UPCH, TJ had met some of the participants before, but none of the interviewers had met the participants. Although it cannot be ruled out that familiarity between participants and TJ affected the debriefing, the data collected during the focus group interview session is without this bias.

Conclusion

Narrow learning objectives and structured debriefing can increase perceived learning depth of medical escape room sessions. Using semi-structured debriefing still allows for discussions of other elements relevant to the students.

The findings of this study encourage the use of narrow learning objectives and semi-structured debriefings in future conductions of medical escape room sessions. This will hopefully aid educators in choosing suitable learning objectives to optimise the overall learning outcome of medical escape rooms.

Data availability

Not applicable.

Abbreviations

CAMES:

Copenhagen Academy of Medical Education and Simulation

MERGE:

Medical Escape Room Gaming Experience

NTS:

Non-technical skills

UCPH:

University of Copenhagen

References

  1. Moore K, Frazier RS. Engineering education for generation Z. Am J Eng Educ (AJEE). 2017;8(2):111–26.

    Article  Google Scholar 

  2. Shatto B, Erwin K. Teaching millennials and Generation Z: bridging the generational divide. Creat Nurs. 2017;23(1):24–8.

    Article  Google Scholar 

  3. Schenarts PJ. Now arriving: Surgical trainees from Generation Z. J Surg Educ. 2020;77(2):246–53.

    Article  Google Scholar 

  4. Sardi L, Idri A, Fernández-Alemán JL. A systematic review of gamification in e-Health. J Biomed Inform. 2017;71:31–48.

    Article  Google Scholar 

  5. van Gaalen AEJ, Brouwer J, Schönrock-Adema J, Bouwkamp-Timmer T, Jaarsma ADC, Georgiadis JR. Gamification of health professions education: a systematic review. Advances in health sciences education: theory and practice. 2020.

  6. Gentry SV, Gauthier A, L’Estrade Ehrstrom B, Wortley D, Lilienthal A, Tudor Car L, et al. Serious gaming and Gamification Education in Health professions: systematic review. J Med Internet Res. 2019;21(3):e12994.

    Article  Google Scholar 

  7. McClarty KL, Orr A, Frey PM, Dolan RP, Vassileva V, McVay A. A literature review of gaming in education. Gaming Educ. 2012:1–35.

  8. Nicholson S. Peeking behind the locked door: A survey of escape room facilities. Pozyskano z http://scottnicholsoncom/pubs/erfacwhite.pdf. 2015.

  9. Rosenkrantz O, Jensen TW, Sarmasoglu S, Madsen S, Eberhard K, Ersbøll AK, et al. Priming healthcare students on the importance of non-technical skills in healthcare: how to set up a medical escape room game experience. Med Teach. 2019;41(11):1285–92.

    Article  Google Scholar 

  10. Flin R, Patey R, Glavin R, Maran N. Anaesthetists’ non-technical skills. BJA: Br J Anaesth. 2010;105(1):38–44.

    Article  Google Scholar 

  11. Flin R, Patey R. Improving patient safety through training in non-technical skills. BMJ. 2009;339:b3595.

    Article  Google Scholar 

  12. Applied Psychology and Human Factors group TUoA. Non-technical skills n.d. [Available from: https://research.abdn.ac.uk/applied-psych-hf/non-technical-skills/.

  13. Steinwachs B. How to facilitate a debriefing. Simul Gaming. 1992;23(2):186–95.

    Article  Google Scholar 

  14. Fanning RM, Gaba DM. The role of debriefing in simulation-based learning. Simul Healthcare: J Soc Simul Healthc. 2007;2(2):115–25.

    Article  Google Scholar 

  15. Felix HM, Beecham GB, Simon LV. Debriefing theories and philosophies in Medical Simulation. StatPearls. Treasure Island (FL): StatPearls Publishing Copyright © 2020. StatPearls Publishing LLC.; 2020.

  16. Kolb A, Kolb D. Eight important things to know about the experiential learning cycle. Australian Council for Educational Leaders; 2018. pp. 8–14.

  17. Lerchenfeldt S, Mi M, Eng M. The utilization of peer feedback during collaborative learning in undergraduate medical education: a systematic review. BMC Med Educ. 2019;19(1):321.

    Article  Google Scholar 

  18. Kolbe M, Grande B, Spahn DR. Briefing and debriefing during simulation-based training and beyond: Content, structure, attitude and setting. Best Pract Res Clin Anaesthesiol. 2015;29(1):87–96.

    Article  Google Scholar 

  19. Palaganas JC, Fey M, Simon R. Structured debriefing in Simulation-Based Education. AACN Adv Crit Care. 2016;27(1):78–85.

    Article  Google Scholar 

  20. Dieckmann P, Molin Friis S, Lippert A, Ostergaard D. The art and science of debriefing in simulation: Ideal and practice. Med Teach. 2009;31(7):e287–94.

    Article  Google Scholar 

  21. Husebø SE, Dieckmann P, Rystedt H, Søreide E, Friberg F. The Relationship between facilitators’ questions and the level of reflection in Postsimulation Debriefing. Simul Healthcare: J Soc Med Simul. 2013;8(3):135–42.

    Article  Google Scholar 

  22. Kihlgren P, Spanager L, Dieckmann P. Investigating novice doctors’ reflections in debriefings after simulation scenarios. Med Teach. 2015;37(5):437–43.

    Article  Google Scholar 

  23. Friedrich C, Teaford H, Taubenheim A, Boland P, Sick B. Escaping the professional silo: an escape room implemented in an interprofessional education curriculum. J Interprof Care. 2019;33(5):573–5.

    Article  Google Scholar 

  24. Zhang XC, Diemer G, Lee H, Jaffe R, Papanagnou D. Finding the ‘QR’ to Patient Safety: applying gamification to Incorporate Patient Safety priorities through a simulated ‘Escape room’ experience. Cureus. 2019;11(2):e4014–e.

    Google Scholar 

  25. Zhang XC, Lee H, Rodriguez C, Rudner J, Chan TM, Papanagnou D. Trapped as a Group, escape as a team: applying gamification to Incorporate Team-building skills through an ‘Escape room’ experience. Cureus. 2018;10(3):e2256.

    Google Scholar 

  26. Khanna A, Ravindran A, Ewing B, Zinnerstrom K, Grabowski C, Mishra A, et al. Escape MD: using an escape room as a Gamified Educational and Skill-Building Teaching Tool for Internal Medicine residents. Cureus. 2021;13(9):e18314–e.

    Google Scholar 

  27. Rall M, Manser T, Howard SK. Key elements of debriefing for simulator training. Eur J Anaesthesiol. 2000;17(8):516–7.

    Article  Google Scholar 

  28. Hobson A, Townsend A. Interviewing as Educational Research Method(s). 2010. p. 223– 38.

  29. Dieckmann P, Lippert A, Glavin R, Rall M. When things do not go as expected: scenario life savers. Simul Healthcare: J Soc Med Simul. 2010;5(4):219–25.

    Article  Google Scholar 

  30. Adams NE. Bloom’s taxonomy of cognitive learning objectives. J Med Libr Association: JMLA. 2015;103(3):152–3.

    Article  Google Scholar 

  31. Malterud K. Systematic text condensation: a strategy for qualitative analysis. Scand J Public Health. 2012;40(8):795–805.

    Article  Google Scholar 

  32. Dieckmann P, Friis SM, Lippert A, Østergaard D, Goals. Success factors, and barriers for Simulation-based learning:a qualitative interview study in Health Care. Simul Gaming. 2012;43(5):627–47.

    Article  Google Scholar 

  33. van Merriënboer JJ, Sweller J. Cognitive load theory in health professional education: design principles and strategies. Med Educ. 2010;44(1):85–93.

    Article  Google Scholar 

  34. Dieckmann P, Rall M, Sadler C. What competence do simulation instructors need. Minerva Anestesiol. 2008;74:277–81.

    Google Scholar 

  35. Dieckmann P, Glavin R, Hartvigsen Grønholm Jepsen RM, Krage R. Non-technical skills Bingo—a game to facilitate the learning of complex concepts. Adv Simul. 2016;1(1):23.

    Article  Google Scholar 

  36. Muñoz A, Ramirez M. Teachers’ conceptions of motivation and motivating practices in second-language learning: a self-determination theory perspective. Theory Res Educ. 2015;13(2):198–220.

    Article  Google Scholar 

  37. Jugo RR. Language anxiety in Focus: the case of Filipino Undergraduate Teacher Education Learners. Educ Res Int. 2020;2020:7049837.

    Article  Google Scholar 

  38. Mekhriban A, Error and error correction in, teaching speaking. JournalNX - Multidisciplinary Peer Reviewed Journa. 2021;7(2):188–90.

    Google Scholar 

Download references

Acknowledgements

We thank CAMES for funding the expenses required to set up and run the escape room and the participants for their time and insights.

Funding

No external funding was received for the conduct of the study.

Author information

Authors and Affiliations

Authors

Contributions

T.J. wrote the main manuscript and prepared Tables 1, 2, 3 and 4. All authors participated in conducting the intervention, analysing the data and reviewing the manuscript.

Corresponding author

Correspondence to Tami Jørgensen.

Ethics declarations

Ethics approval and consent to participate

A formal review was waived by the National Committee on Health Research Ethics (nr.: 21014792). Participants were informed about study procedures and publication plans and were informed that they could withdraw consent at any moment without consequences. They also gave written consent before participation. Thus, informed consent was obtained from all the participants in the study. All methods were performed in accordance with the relevant guidelines and regulations.

Consent for publication

Not applicable.

Competing interests

Dieckmann holds a professorship with the University of Stavanger, Norway, which was established by an unconditional grant to the university by the Laerdal Foundation and is today financed by the university itself. Dieckmann is part of the leadership of the EuSim group, a network of simulation educators and centres providing faculty development courses. We believe that these activities do not substantially impact the study presented here. The other authors report no conflicts of interest.

Additional information

Publisher’s Note

Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

Electronic supplementary material

Below is the link to the electronic supplementary material.

Supplementary Material 1

Rights and permissions

Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated in a credit line to the data.

Reprints and permissions

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Jørgensen, T., Rosenkrantz, O., Eberhard, K.E. et al. Perceptions of medical students on narrow learning objectives and structured debriefing in medical escape rooms: a qualitative study. BMC Med Educ 24, 403 (2024). https://doi.org/10.1186/s12909-024-05295-4

Download citation

  • Received:

  • Accepted:

  • Published:

  • DOI: https://doi.org/10.1186/s12909-024-05295-4

Keywords