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Table 2 Results of the questionnaire ratings of the two groups

From: Training nurses in an international emergency medical team using a serious role-playing game: a retrospective comparative analysis

Items

Median of the questionnaire ratings

p value

Lecture group

Game group

learning motivation

4 [3, 4]

5 [4, 5]

<0.001*

cognitive load

4 [4, 5]

3 [3, 4]

<0.001*

 mental effort

4 [4, 5]

3 [2, 3]

<0.001*

 mental load

4 [3, 4]

4 [3, 4]

0.539

perceived usefulness

/

5 [5, 6]

/

perceived ease of use

/

5 [5, 6]

/

  1. In Table 2, the questionnaire ratings are described in the form of median [first quartile, third quartile]
  2. * p < 0.05