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Table 1 Questionnaire based on the Münster questionnaire for evaluation - additional module role-playing games [8]

From: Virtual reality cricothyrotomy - a case-control study on gamification in emergency education

 

Very strongly disagree

Strongly disagree

Disagree

Neutral

Agree

Strongly agree

Very strongly agree

N/A

Q1: I was able to transfer my theoretical knowledge of performing a cricothyrotomy to the VR simulation.

1

2

3

4

5

6

7

0

Q2: My tasks in the VR simulation were clear to me.

1

2

3

4

5

6

7

0

Q3: The goals of the VR simulation were made transparent by the instructor(s).

1

2

3

4

5

6

7

0

Q4: I was able to practice the procedure and speed of a cricothyrotomy through the VR simulation.

1

2

3

4

5

6

7

0

Q5: I have improved my speed through VR simulation.

1

2

3

4

5

6

7

0

Q6: I have improved my procedure through the VR simulation.

1

2

3

4

5

6

7

0

Q7: The VR simulation met my expectations.

1

2

3

4

5

6

7

0

Q8: I found the VR simulation to be unrealistic.

1

2

3

4

5

6

7

0

Q9: The instructor(s) gave me useful feedback on my performance in the VR simulation.

1

2

3

4

5

6

7

0

Q10: Does gaming experience exist?

Yes

No

Additional comments