From: Virtual reality cricothyrotomy - a case-control study on gamification in emergency education
Very strongly disagree | Strongly disagree | Disagree | Neutral | Agree | Strongly agree | Very strongly agree | N/A | |
---|---|---|---|---|---|---|---|---|
Q1: I was able to transfer my theoretical knowledge of performing a cricothyrotomy to the VR simulation. | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 0 |
Q2: My tasks in the VR simulation were clear to me. | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 0 |
Q3: The goals of the VR simulation were made transparent by the instructor(s). | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 0 |
Q4: I was able to practice the procedure and speed of a cricothyrotomy through the VR simulation. | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 0 |
Q5: I have improved my speed through VR simulation. | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 0 |
Q6: I have improved my procedure through the VR simulation. | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 0 |
Q7: The VR simulation met my expectations. | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 0 |
Q8: I found the VR simulation to be unrealistic. | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 0 |
Q9: The instructor(s) gave me useful feedback on my performance in the VR simulation. | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 0 |
Q10: Does gaming experience exist? | Yes | No | ||||||
Additional comments |