Feature of VR experiential learning | Implementation | Simulated Conditions | Advantage |
---|---|---|---|
Visual impairment experience | Special-effect lens filter | 1. Cataracts 2. Macular degeneration 3. Glaucoma | Students experience the inconvenience of visual impairment common in older adults |
Barrier-free living environment and assistive devices | VR environment with four main living spaces and 20 items* of AT | 1. Walk around freely to observe the design of the space 2. Text-based explanation interface of items of AT 3. Virtual character using items of AT | Students experience age-friendly living spaces and learn about assistive devices from first-person perspective |
Interactive experience | Physiological responses of the virtual character | 1. Blinked and looked at the students regularly 2. Neck and head moved slightly to face the students 3. Mouth moved when the character was speaking | Students engage in natural interactions, providing a real-world experience |