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Table 1 The results of the Competency Improvement Satisfaction Questionnaire [n (%)]

From: Video feedback combined with peer role-playing: a method to improve the teaching effect of medical undergraduates

 

Study group(n = 34)

Control group(n = 33)

P

x2

yes

neutral

no

yes

neutral

no

Improve learning interest

27(79.4)

6(17.6)

1(2.9)

17(51.5)

12(36.4)

4(12.1)

0.048

6.059

Improve independent learning ability

30(88.2)

2(5.9)

2(5.9)

20(60.6)

9(27.3)

4(12.1)

0.029

7.108

Improve teamwork ability

28(82.4)

4(11.8)

2(5.9)

23(69.7)

8(24.2)

2(6.1)

0.405

1.809

Improve clinical thinking ability

25(73.5)

6(17.6)

3(8.8)

18(54.5)

11(33.3)

4(12.1)

0.254

2.739

Improve interpersonal communication ability

28(82.4)

5(14.7)

1(2.9)

18(54.5)

11(33.3)

4(12.1)

0.045

6.210

Improve active problem solving ability

28(82.4)

4(11.8)

2(5.9)

17(51.5)

12(36.4)

4(12.1)

0.025

7.342

Improve active knowledge acquisition ability

26(76.5)

4(11.8)

4(11.8)

19(57.6)

10(30.3)

4(12.1)

0.162

3.646

Improve language expression ability

26(76.5)

6(17.6)

2(5.9)

21(63.6)

9(27.3)

3(9.1)

0.518

1.317

Improve understanding knowledge points in the course

25(73.5)

7(20.6)

2(5.9)

19(57.6)

10(30.3)

4(12.1)

0.368

2.000

Improve confidence to become a real doctor

21(61.8)

9(26.5)

4(11.8)

17(51.5)

10(30.3)

6(18.2)

0.651

0.859