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Table 3 Comparison of total scores and dimensions of the Game Flow Experience Questionnaire for students in the test group before and after participation(Mean ± SD)

From: The effect of an escape room game on college nursing students’ learning attitude and game flow experiences in teaching safe medication care for the elderly: an intervention educational study

Item

Pre‑test score

Post‑test score

t

P-value

Cohen’s d

A sense of control

15.88 ± 1.03

20.85 ± 1.23

-23.59

<0.001

3.684

Telepresence

14.78 ± 0.99

17.46 ± 0.87

-14.41

<0.001

2.250

A distorted sense of time

9.51 ± 1.03

12.88 ± 0.78

-17.10

<0.001

2.671

Enjoyable feelings

9.41 ± 1.02

12.88 ± 0.93

-17.24

<0.001

2.692

Being unconscious of irrelevant surroundings

13.68 ± 1.08

17.22 ± 0.91

-15.08

<0.001

2.355

Game flow experience

63.27 ± 2.48

81.29 ± 2.49

-33.63

<0.001

5.253