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Table 1 Characteristics of selected 12 studies included in the systematic review

From: Effectiveness of virtual reality in nursing education: a systematic review and meta-analysis

Author (year)

country

Type of participant

Number of participants

Interventions

Outcomes

Total

E

C

E

C

José Miguel Padilha (2019)

Portuguese

nursing students

42

21

21

VR

traditional education

Learningsatisfaction;Knowledge;Self-efficacy perception

Hanna Lee (2022)

South

Korea.

fourth-year students across nursing colleges

60

30

30

VR

traditional education

Self-efficacy; clinical reasoning capacity; learning satisfaction; Knowledge

Khaild AL-MugheedI (2022)

North

Cyprus

nursing students

122

63

59

VR + online education

traditional education

Knowledge; Attitude

Mi Yu (2021)

Korea

nursing students

50

25

25

VR

routine education

knowledge ; self-effycacy ; learning satisfaction

Hsiang-Ying Chan (2020)

China

nursing students

77

38

39

VR

education documents

Knowledge; Attitude

Ae-Ri Jung (2022)

Korea

nursing students

60

30

30

virtual reality (VR) nursing education program (VRP)

traditional nursing education program (VRP)

Knowledge;Attitude;Satisfaction;Motivation

PingWang (2020)

China

nursing students

125

62

63

Immer VR

Non-immer VR

Knowledge ;Practical skills, reasoning ability

Tianxiang Yuan (2019)

China

nursing students

116

58

58

“flipped classroom” teaching model based on virtual reality animation micro course

traditional education

Knowledge ;Practical skills

Nan Cao (2021)

China

nursing students

90

45

45

VR

traditional education

Knowledge ; Practical skills, Critical thinking; clinical communication skills

Liping Li (2017)

China

nursing students

100

50

50

VR

traditional education

Knowledge ;Practical skills

Xiaoyan Wang (2023)

China

nursing students

245

123

122

VR

traditional education

Self-directed learning skills; critical thinking

Hongmei Zhao (2022)

China

nursing students

80

40

40

VR

traditional education

Knowledge;Self-directed learning skills;critical thinking

  1. E = Experimental group; C = Control group; VR = Virtual reality;RCT = randomized controlled trial