| Mean | SD |
---|
VR Interactivity | 3.85 | 0.89 |
Challenge | 3.55 | 1.25 |
Skill | 3.68 | 0.92 |
Goal Clarity | 4.02 | 0.78 |
Knowledge Improvement | 3.72 | 1.03 |
Positive Affect | 4.29 | 0.77 |
Vividness | 3.15 | 1.13 |
Involvement | 4.19 | 0.75 |
Flow | 3.95 | 0.96 |
- Note: The questionnaire for measuring flow was constructed as a 5-point Likert scale (1 = “not at all true” to 5 “totally true”). Each row in the table represents the mean and standard deviation of a particular dimension of the flow experience of all participants in the experimental group