| VR skulls (N = 25) | Cadaveric skulls (N = 25) | Atlas (N = 23) | p-value |
---|---|---|---|---|
Gender [n (%)] | ||||
 Male | 9 (36%) | 13 (52%) | 12 (52.17%) | 0.425a |
 Female | 16 (64%) | 12 (48%) | 11 (47.83%) | |
Age (Median [IQR]) | 21.22 ± 0.69 | 21.15 ± 0.54 | 21.19 ± 0.78 | 0.948b |
Previous GPA (Median [IQR]) | 3.28 [3.14–3.43] | 3.30 [3.06–3.47] | 3.23 [3.21–3.40] | 0.780c |
VR headset experience [n (%)] | 9 (36%) | 7 (28%) | 7 (30.43%) | 0.823a |
Video game experience [n (%)] | ||||
 Always | 2 (8%) | 0 (0%) | 1 (4.35%) | 0.696d |
 Occasionally | 4 (16%) | 4 (16%) | 2 (8.70%) | |
 Rarely | 19 (76%) | 21 (84%) | 20 (86.95%) |