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Table 3 Baseline characteristics of the participants. The n for each variable can vary due to missing, n (%)

From: Is individual practice in an immersive and interactive virtual reality application non-inferior to practicing with traditional equipment in learning systematic clinical observation? A randomized controlled trial

Baseline variables

All (N = 289)

VR group (N = 140)

TP group (N = 149)

Gender

 -Male

50 (17.3)

28 (20.3)

22 (15.8)

 -Female

227 (78.5)

110 (79.7)

117 (84.2)

Age

 -Under 20 year

66 (23.8)

25 (18.1)

41 (29.5)

 -20–24 year

179 (64.6)

96 (69.6)

83 (59.7)

 -Over 25 year

32 (11.6)

17 (12.3)

15 (10.8)

Study program

 -Medicine

69 (23.9)

36 (24.2)

33 (23.6)

 -Nursing

220 (76.1)

113 (75.8)

107 (76.4)

Have you previously (number answering yes):

 -Worked in health care

157 (56.7)

80 (58.0)

77 (55.4)

 -Been taught cardiopulmonary resuscitation (CPR)

243 (87.7)

122 (88.4)

121 (87.1)

 -Conducted systematic clinical observation

33 (11.9)

18 (13.0)

15 (10.8)

 -Been taught the ABCDE-approach

64 (23.1)

38 (27.5)

26 (18.7)

 -Used a blood pressure gauge

119 (43.0)

61 (44.2)

58 (41.7)

 -Counted respiration frequency on someone else

112 (40.4)

52 (37.7)

60 (43.2)

 -Tried virtual reality googles

72 (26.0)

39 (28.3)

33 (23.7)

 -Trained using a simulator manikin

112 (40.4)

48 (34.8)

64 (46.0)