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Table 1 Participant Demographics

From: Medical student attitudes toward video games and related new media technologies in medical education

(N = 217) Total n(%) Male n(%) Female n(%) P-value
School     
   UM 92(42) 51(50) 41(36) 0.03
   UW 125(58) 51(50) 74(64) NS**
Familiarity with computers     
   Basic & Intermediate 169(78) 62(61) 107(93) <0.001
   Advance 48(22) 40(39) 8(7) NS
Game platforms owned*     
   PDA 138(66) 68(67) 70(61) NS
   Sony PS2/PS3 32(15) 21(21) 12(10) 0.04
   Microsoft X Box 17(8) 16(16) 2(2) <0.001
   Hybrid Device(e.g., PDA/phone) 11(5) 9(9) 3(3) NS
   Handheld Game 10(5) 8(8) 3(3) NS
  Mean(SD) N Mean(SD) N Mean(SD)  
Age 25(3.8) 100 26(3.1) 114 25(3.6) NS
Age started video game play 9.4(4.1) 67 8.6(3.4) 41 10.5(4.9) 0.03
Average time in one session of video gameplay(in minutes) 98(68) 67 107(70) 38 82(62) NS
  1. *Multiple responses were permitted; percentages do not add to 100%
  2. **NS = Non-significant