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Table 1 Participant Demographics

From: Medical student attitudes toward video games and related new media technologies in medical education

(N = 217)

Total n(%)

Male n(%)

Female n(%)

P-value

School

    

   UM

92(42)

51(50)

41(36)

0.03

   UW

125(58)

51(50)

74(64)

NS**

Familiarity with computers

    

   Basic & Intermediate

169(78)

62(61)

107(93)

<0.001

   Advance

48(22)

40(39)

8(7)

NS

Game platforms owned*

    

   PDA

138(66)

68(67)

70(61)

NS

   Sony PS2/PS3

32(15)

21(21)

12(10)

0.04

   Microsoft X Box

17(8)

16(16)

2(2)

<0.001

   Hybrid Device(e.g., PDA/phone)

11(5)

9(9)

3(3)

NS

   Handheld Game

10(5)

8(8)

3(3)

NS

 

Mean(SD)

N Mean(SD)

N Mean(SD)

 

Age

25(3.8)

100 26(3.1)

114 25(3.6)

NS

Age started video game play

9.4(4.1)

67 8.6(3.4)

41 10.5(4.9)

0.03

Average time in one session of video gameplay(in minutes)

98(68)

67 107(70)

38 82(62)

NS

  1. *Multiple responses were permitted; percentages do not add to 100%
  2. **NS = Non-significant