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Table 2 Descriptive statistics for items relating to overall satisfaction after training (T1)

From: Collaborative virtual reality environment in disaster medicine: moving from single player to multiple learners

Parameter

n

Median (IQR)

Totally disagree

Disagree

Indecisive

Agree

Totally agree

Motivation

35

4.0 (4.0—5.0)

0 (0.00)

1 (2.86)

7 (20.00)

14 (40.00)

13 (37.14)

Entertaining

37

5.0 (4.0—5.0)

1 (2.70)

0 (0.00)

1 (2.70)

13 (35.14)

22 (59.46)

Technologies for technical skills

36

4.5 (4.0—5.0)

1 (2.78)

1 (2.78)

3 (8.33)

13 (36.11)

18 (50.00)

Technologies for non-technical skills

37

4.0 (3.0—5.0)

0 (0.00)

1 (2.70)

12 (32.43)

14 (37.84)

10 (27.03)

Advice

37

4.0 (4.0—5.0)

1 (2.70)

0 (0.00)

3 (8.11)

18 (48.65)

15 (40.54)

Other teaching method

34

2.0 (2.0—3.0)

7 (20.59)

11 (32.35)

9 (26.47)

6 (17.65)

1 (2.94)

Inconvenient participants' number

36

2.5 (1.0—4.0)

11 (30.56)

7 (19.44)

6 (16.67)

10 (27.78)

2 (5.56)

Appropriate participants' number

36

3.0 (2.0—4.0)

6 (16.67)

7 (19.44)

11 (30.56)

8 (22.22)

4 (11.11)

Realistic

37

4.0 (4.0—4.0)

2 (5.41)

1 (2.70)

5 (13.51)

20 (54.05)

9 (24.32)

Quality

36

4.0 (3.0—4.0)

3 (8.33)

4 (11.11)

8 (22.22)

14 (38.89)

7 (19.44)

  1. Full description of parameters in the annexes
  2. Full description of parameters in the Annexe 1: Satisfaction list of statements (T1)