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Table 3 Comparison of mean self-efficacy scores for CPR after education in three groups

From: Comparison of gamification and role-playing education on nursing students’ cardiopulmonary resuscitation self-efficacy

Group Name Variable

Role-playing Group

Gamification Group

Control Group

Mean

75.49

70.45

75.39

Standard Deviation

10.78

9.94

6.93

Wilcoxon Test

P = 0.00