Skip to main content

Table 2 Comparison of the mean self-Efficacy scores in CPR before and after education in research groups

From: Comparison of gamification and role-playing education on nursing students’ cardiopulmonary resuscitation self-efficacy

Group Name

Variable

Role-playing Group

Gamification Group

Wilcoxon Test Result

Before Intervention Mean

28.25

23.77

P < 0.001

Before Intervention Standard Deviation

15.49

6.28

After Intervention Mean

75.49

7.45

P < 0.001

After Intervention Standard Deviation

1.78

9.49