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Table 4 Multivariate analysis to identify predictors with higher scores

From: Relationship between demographic and social variables and performance in virtual reality among healthcare personnel: an observational study

Multivariate Variables

Coefficient

95% CI

p-value

Age (years)

-0.032

-0.046 - -0.017

< 0.001

Gender (male)

   

 Female

 Non-binary

-1.098

0.151

-1.483 - -0.713

-1.244–0.1547

< 0.001

0.832

Race (Caucasian)

   

 Asian

 African American

 Other

0.111

-0.412

-0.268

-0.261–0.484

-0.910–0.086

-0.744–0.207

0.558

0.105

0.269

Occupation (Physician)

   

 Nurse

 Other Healthcare

 Sim Operations

 Other Non-Healthcare

0.549

0.015

0.148

0.035

0.004–1.093

-0.602–0.632

-0.383–0.678

-0.413–0.483

0.048

0.962

0.586

0.878

Highest Degree(Graduate)

   

 Undergraduate/HS

-0.352

-0.706–0.003

0.052

Prior Use of VR (Yes)

   

 No

-0.176

-0.515- 0.163

0.309

Frequency of Prior Video

   

Game Use (Never)

   

 Daily

 Weekly

 Monthly

 Rarely

0.257

0.026

-0.385

-0.049

-0.294–0.807

-0.427–0.480

-0.985–0.215

-0.480–0.381

0.360

0.909

0.209

0.822

Comfort Using VR (0-100)

0.009

0.002–0.015

0.011

Comfort with

New Technology (0-100)

-0.012

-0.020 - -0.003

0.008

Comfort with

Smart Phones (0-100)

-0.007

-0.025–0.012

0.467

Comfort with

a Computer (0-100)

0.013

-0.008–0.035

0.235

Comfort with

a Television (0-100)

0.008

-0.005–0.021

0.234

  1. For categorical variables reference group is presented in ( )