Multivariate Variables | Coefficient | 95% CI | p-value |
---|---|---|---|
Age (years) | -0.032 | -0.046 - -0.017 | < 0.001 |
Gender (male) | |||
Female Non-binary | -1.098 0.151 | -1.483 - -0.713 -1.244–0.1547 | < 0.001 0.832 |
Race (Caucasian) | |||
Asian African American Other | 0.111 -0.412 -0.268 | -0.261–0.484 -0.910–0.086 -0.744–0.207 | 0.558 0.105 0.269 |
Occupation (Physician) | |||
Nurse Other Healthcare Sim Operations Other Non-Healthcare | 0.549 0.015 0.148 0.035 | 0.004–1.093 -0.602–0.632 -0.383–0.678 -0.413–0.483 | 0.048 0.962 0.586 0.878 |
Highest Degree(Graduate) | |||
Undergraduate/HS | -0.352 | -0.706–0.003 | 0.052 |
Prior Use of VR (Yes) | |||
No | -0.176 | -0.515- 0.163 | 0.309 |
Frequency of Prior Video | |||
Game Use (Never) | |||
Daily Weekly Monthly Rarely | 0.257 0.026 -0.385 -0.049 | -0.294–0.807 -0.427–0.480 -0.985–0.215 -0.480–0.381 | 0.360 0.909 0.209 0.822 |
Comfort Using VR (0-100) | 0.009 | 0.002–0.015 | 0.011 |
Comfort with New Technology (0-100) | -0.012 | -0.020 - -0.003 | 0.008 |
Comfort with Smart Phones (0-100) | -0.007 | -0.025–0.012 | 0.467 |
Comfort with a Computer (0-100) | 0.013 | -0.008–0.035 | 0.235 |
Comfort with a Television (0-100) | 0.008 | -0.005–0.021 | 0.234 |