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Table 3 Univariate analysis via linear regression

From: Relationship between demographic and social variables and performance in virtual reality among healthcare personnel: an observational study

Univariate Variable

Coefficient

95% CI

p-value

Age (years)

-0.031

-0.046- -0.017

< 0.001

Gender (male)

   

 Female

 Non-binary

-1.081

-0.551

-1.41- -0.747

-2.13- 1.030

< 0.001

0.494

Race (Caucasian)

   

 Asian

 African American

 Other

0.206

-0.496

-0.460

-0.311–0.722

-1.187–0.195

-1.151–0.230

0.436

0.159

0.191

Occupation (Physician)

   

 Nurse

 Other Healthcare

 Sim Operations

 Other Non-Healthcare

-0.840

-1.101

-0.285

-0.343

-1.388 - -0.292

-1.838 - -0.364

-0.915–0.344

-0.859–0.173

0.003

0.003

0.374

0.193

Highest Degree (Graduate)

   

 Undergraduate/HS

0.168

-0.241–0.576

0.421

Prior Use of VR (Yes)

   

 No

-0.547

-0.932 - -0.161

0.005

Frequency of Prior Video

   

Game Use (Never)

   

 Daily

 Weekly

 Monthly

 Rarely

1.415

0.693

0.202

0.269

0.918–1.911

0.233–1.153

-0.398–0.802

-0.255–0.794

< 0.001

0.003

0.510

0.314

Comfort Using VR (0-100)

0.012

0.007–0.017

< 0.001

Comfort with

New Technology (0-100)

0.012

0.005–0.019

< 0.001

Comfort with

Smart Phones (0-100)

0.011

-0.004–0.025

0.141

Comfort with

a Computer (0-100)

0.014

-0.002–0.030

0.085

Comfort with

a Television (0-100)

0.016

0.002–0.030

0.029

  1. For categorical variables reference group is presented in ( )