Univariate Variable | Coefficient | 95% CI | p-value |
---|---|---|---|
Age (years) | -0.031 | -0.046- -0.017 | < 0.001 |
Gender (male) | |||
Female Non-binary | -1.081 -0.551 | -1.41- -0.747 -2.13- 1.030 | < 0.001 0.494 |
Race (Caucasian) | |||
Asian African American Other | 0.206 -0.496 -0.460 | -0.311–0.722 -1.187–0.195 -1.151–0.230 | 0.436 0.159 0.191 |
Occupation (Physician) | |||
Nurse Other Healthcare Sim Operations Other Non-Healthcare | -0.840 -1.101 -0.285 -0.343 | -1.388 - -0.292 -1.838 - -0.364 -0.915–0.344 -0.859–0.173 | 0.003 0.003 0.374 0.193 |
Highest Degree (Graduate) | |||
Undergraduate/HS | 0.168 | -0.241–0.576 | 0.421 |
Prior Use of VR (Yes) | |||
No | -0.547 | -0.932 - -0.161 | 0.005 |
Frequency of Prior Video | |||
Game Use (Never) | |||
Daily Weekly Monthly Rarely | 1.415 0.693 0.202 0.269 | 0.918–1.911 0.233–1.153 -0.398–0.802 -0.255–0.794 | < 0.001 0.003 0.510 0.314 |
Comfort Using VR (0-100) | 0.012 | 0.007–0.017 | < 0.001 |
Comfort with New Technology (0-100) | 0.012 | 0.005–0.019 | < 0.001 |
Comfort with Smart Phones (0-100) | 0.011 | -0.004–0.025 | 0.141 |
Comfort with a Computer (0-100) | 0.014 | -0.002–0.030 | 0.085 |
Comfort with a Television (0-100) | 0.016 | 0.002–0.030 | 0.029 |