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Table 2 Participants’ (N = 194) acceptance of the game-based emergency care training program and self-assessed emergency care competencies

From: Evaluation of registered nurses’ interprofessional emergency care competence through the gamification of cardiopulmonary resuscitation training: a cross-sectional study

Dimension

Subdimension

Mean

SD

Acceptance of the game-based training program (13 items)

User need

4.34

0.62

Perceived usefulness

4.30

0.66

Perceived ease of use

4.36

0.62

Usage attitude (10 items)

Cognitive

4.42

0.58

Affective

3.53

0.69

Emergency care competencies (27 items)

Maintenance of respiratory tract and circulation

4.30

0.70

Teamwork and exception handling

4.26

0.62

Arrhythmia assessment and treatment

4.18

0.64

First aid assessment and initial treatment

4.46

0.59

Nursing and emergency care performance

4.21

0.65