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Table 1 Description of the sample: absolute frequency and percentage

From: Use of virtual reality compared to the role-playing methodology in basic life support training: a two-arm pilot community-based randomised trial

 

Intervention (n = 72)

Control (n = 59)

P-value

Sex

  

0.810a

 Male

10 (16.9%)

10 (13.9%)

 

 Female

49 (83.1%)

62 (86.1%)

 

Age (median and quartiles)

44.0 [33.0; 51.5]

38.0 [32.0; 48.0]

0.117b

Age

  

0.123a

 Less than 30

9 (15.3%)

11 (15.3%)

 

 Between 30 and 40

13 (22.0%)

29 (40.3%)

 

 Between 40 and 50

17 (28.8%)

17 (23.6%)

 

 50 or more

20 (33.9%)

15 (20.8%)

 

 Years of service (median and SD)

3.0 [2.0; 8.5]

4.0 [2.0; 15.0]

0.251b

Years of service

  

0.724a

 1 or 2 years

27 (45.8%)

28 (38.9%)

 

 3 or 4 years

9 (15.3%)

13 (18.1%)

 

 More than 5 years

23 (39.0%)

31 (43.1%)

 

Certified PCT

  

0.875a

 No

51 (86.4%)

64 (88.9%)

 

 Yes

8 (13.6%)

8 (11.1%)

 

Profession

  

0.467a

 Administrative staff

3 (5.08%)

8 (11.1%)

 

 Assistant

22 (37.3%)

17 (23.6%)

 

 Driver

0 (0.00%)

2 (2.78%)

 

 Diploma in Nursing

16 (27.1%)

15 (20.8%)

 

 Midwife

1 (1.69%)

0 (0.00%)

 

 GP

8 (13.6%)

12 (16.7%)

 

 Dentist

1 (1.69%)

2 (2.78%)

 

 Psychologist

0 (0.00%)

1 (1.39%)

 

 Patient Care Technician

6 (10.2%)

8 (11.1%)

 

 Technician

0 (0.00%)

1 (1.39%)

 

 TEGS

0 (0.00%)

3 (4.17%)

 

 Social Worker

2 (3.39%)

3 (4.17%)

 
  1. aChi-Square test comparison
  2. bMann-Whitney test comparison