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Table 2 Themes and subthemes describing the cultural safety aspects that the students used to create games and the characteristics of the educational games

From: Educational games created by medical students in a cultural safety training game jam: a qualitative descriptive study

Aspects of the cultural safety concept used by the students

Theme

Subtheme

Culturally unsafe actions

Aggression

Consequences of culturally unsafe actions

Imposition of modern medicine

Self-awareness

Bias/beliefs regarding traditional medicine

Evidence-based medicine

Cultural safety

Benefits

Continuum

Principles

Characteristics of traditional and cultural health practices

Providers

Difference from other types of medicine

Traditional illnesses and remedies

Health of women

Characteristics of the educational games

Learning objective

Knowledge

Attitudes

Clinical practice

Scenarios

Geographical places

Intercultural clash

Diseases

Medical specialties

Compulsory social service

Game dynamics

Penalties

Game characters

Rewards/incentives

Game resources

Rules

Types of game

Pedagogical strategy

Previous knowledge

Case resolution

Roleplay