Skip to main content

Table 2 Surgical instruments setup knowledge and performance of the operating room technology students in the study groups

From: Comparison of the effects of virtual training by serious game and lecture on operating room novices’ knowledge and performance about surgical instruments setup: a multi-center, two-arm study

Variables Intervention groupa (n = 27) Control groupb (n = 24) Test resultsc P
Knowledge (range: 0–10) Before the intervention 4.00 ± 1.79 4.58 ± 2.10 270.50 0.306
After the intervention 6.70 ± 0.72 5.91 ± 1.71 223.50 0.040
Performance Remained time for setup completion (min) 2.00 ± 0.65 1.11 ± 0.95 131.50  < 0.001
Score (range: 0–100) 91.95 ± 1.33 89.94 ± 2.78 198.00 0.016
Error number 2 7 (25.9) 3 (12.5) 150.50 0.001
3 20 (74.1) 8 (33.3)
4 0 (0.0) 9 (37.5)
5 0 (0.0) 3 (12.5)
6 0 (0.0) 1 (4.2)
Bonus number 1 0 (0.0) 1 (4.2) 196.00 0.011
2 0 (0.0) 5 (20.8)
3 11 (40.7) 9 (37.5)
4 7 (26.0) 7 (29.2)
5 9 (33.3) 2 (8.3)
  1. All values have been expressed as mean ± standard deviation or number (percentage)
  2. a Played with the “Playing with Surgical Instruments (PlaSurIn)” game individually during a week
  3. b Received virtual lecture-based training during a week
  4. c Mann–Whitney U test