From: Using virtual reality in lumbar puncture training improves students learning experience
n = 168 | COHORT 1 Medical students (n = 108) | COHORT 2 Attendings and residents (n = 60) |
---|---|---|
Age, years, mean (SD) | 21.5 (1.7) | 27.8 (4.0) |
Age, years, median (IQR) | 21 (20–22) | 26 (25–29) |
Men, n (%) | 30 (28%) | 24 (40%) |
Prior exposure to VR, n (%) | 48 (44%) | 24 (40%) |
Possession of VR headset, n (%) | 14 (13%) | 4 (7%) |