Gamification: State your level of agreement with the following statements (1 Strongly disagree – 5 Strongly agree) | M (SD) | Mo | N (%) |
---|---|---|---|
1) I like playing | 4.41 (0.905) | 5 | 44 (59.5) |
2) I learn while playing | 4.23 (0.930) | 5 | 34 (45.9) |
3) Educational games are not appropriate for the University | 2.78 (1.555) | 1 | 23 (31) |
4) Games are a waste of time in class | 2.47 (1.546) | 1 | 29 (39.2) |
5) I prefer multiple choice test over any educational games | 2.59 (1.578) | 1 | 29 (39.2) |
6) Games motivate me to learn | 4.22 (0.955) | 5 | 33 (44.6) |
7) I prefer interactive and team-games | 4.30 (0.932) | 5 | 38 (51.4) |
Knowledge: State your level of agreement with the following statements (1 Strongly disagree – 5 Strongly agree) | M (SD) | Mo | N (%) |
8) The escape room allowed me to improve my previous knowledge of the subjects | 3.93 (0.97) | 4 | 35 (47.3) |
9) I was able to apply my knowledge in “anatomy” and “autonomy and functional independence in adults” | 3.89 (1.001) | 4 | 34 (45.9) |
10) The escape room motivated me to integrate knowledge acquired in other subjects | 4.01 (1.027) | 4 | 33 (44.6) |
11) Playing the escape room has made me want to learn more about the subjects | 3.65 (1.013) | 4 | 29 (39.2) |
12) The escape room has been useful for my learning | 4.12 (1.006) | 4 | 32 (43.2) |
Curricular skills: What skills do you think you developed during the game? (1 Strongly disagree – 5 Strongly agree) | M (SD) | Mo | N (%) |
13) Interpersonal skills (communication) | 4.08 (0.888) | 4 | 36 (48.6) |
14) Teamwork | 4.28 (0.889) | 5 | 36 (48.6) |
15) Clinical reasoning | 3.96 (0.867) | 4 | 36 (48.6) |
16) Problem solving | 4.19 (0.917) | 4 | 32 (43.2) |
17) Decision making | 4.19 (0.902) | 4 | 34 (45.9) |
18) Ability to adapt to new situations | 4.05 (0.858) | 4 | 37 (50) |
19) Planning and time management | 3.89 (1.015) | 4 | 32 (43.2) |
20) Capacity for analysis and synthesis | 3.96 (0.883) | 4 | 36 (48.6) |
21) Autonomous learning | 3.84 (0.907) | 4 | 32 (43.2) |
Immersion, engagement, and fun: State level of agreement with the following statements (1 Strongly disagree – 5 Strongly agree) | M (SD) | Mo | N (%) |
22) While playing I wanted to complete the game | 4.62 (0.590) | 5 | 50 (67.6) |
23) I wanted to explore all options of the game even if they were false leads | 4.36 (0.769) | 5 | 37 (50) |
24) Time passed quickly while playing | 4.55 (0.705) | 5 | 49 (66.2) |
25) I was excited while playing | 4.46 (0.762) | 5 | 45 (60.8) |
26) I felt like part of the game’s story, being absorbed in it | 4.00 (0.936) | 5 | 27 (36.5) |
27) The escape room was fun for me | 4.38 (0.806) | 5 | 40 (54.1) |
Learning tools, contents, and material: What is your general option of the tools and contents? (1 Very poor – 5 Very good) | M (SD) | Mo | N (%) |
28) Therapystein© Software | 4.19 (0.902) | 5 | 24 (55.8) |
29) Augmented reality + Post-its / QR App | 4.15 (1.029) | 5 | 24 (55.8) |
30) Puzzles and riddles | 4.23 (0.884) | 5 | 20 (46.5) |
31) Crosswords | 4.14 (0.956) | 5 | 21 (48.8) |
32) Clinical cases | 4.16 (0.966) | 5 | 19 (44.2) |
33) Materials: padlocks, envelops, wildcard, etc. | 4.30 (0.840) | 5 | 26 (60.5) |
34) Characters and story | 4.26 (0.908) | 5 | 20 (46.5) |
35) Pictures | 4.41 (0.826) | 5 | 25 (58.1) |