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Table 1 Summary of the process

From: A collaborative escape room as gamification strategy to increase learning motivation and develop curricular skills of occupational therapy students

Step 1: Design of the escape room

 • Brainstorming that includes: selection of content and tests, creation of materials and story, space study and room selection.

 • Design of the software and App.

 • Survey’s design.

 • Select the timetable for playing.

Step 2: Room design

 • Riddle recording.

 • Storyboard and ridddle connection.

 • Game master script.

 • Scenario design and room setting.

 • Commissioning of computer equipment and network connections.

Step 3: Game day

 • Informed consent and rules for the students.

 • Pre - test.

 • Final settings of the scenario.

 • Play the escape room.

 • Post - test (individual and in groups).

 • Feedback survey.

Step 4: Evaluation and data analysis