From: Comparison of the effectiveness of lecture instruction and virtual reality-based serious gaming instruction on the medical students’ learning outcome about approach to coma
Variable
Lecture instruction
VRSG instruction
Mean Difference
Levenes Test for Equality of Variances
t
P-value
Mean (SD)
F
Level of knowledge about approach to coma
12.02 ± 3.45
14.05 ± 1.27
−2.02
21.669
0.000
−2.457
0.019