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Table 3 Comparison of mean scores of students’ learning outcome in lecture instruction and VRSG instruction

From: Comparison of the effectiveness of lecture instruction and virtual reality-based serious gaming instruction on the medical students’ learning outcome about approach to coma

Variable

Lecture instruction

VRSG instruction

Mean Difference

Levenes Test for Equality of Variances

t

P-value

Mean (SD)

Mean (SD)

F

P-value

Level of knowledge about approach to coma

12.02 ± 3.45

14.05 ± 1.27

−2.02

21.669

0.000

−2.457

0.019