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Table 2 Summary of mean effectiveness scores as reported by students. Mean effectiveness scores were analyzed with one-way ANOVA using post-hoc adjustments for pair-wise comparisons relative to PBL (“baseline”) and included Scheffe’s method for multiple comparison adjustment

From: Innovation in early medical education, no bells or whistles required

Innovative learning modality

Modality effectiveness

Mean effectiveness score (+/− SD)

P-value (vs. PBL)

% of students reporting modality to be at least moderately effective (% highly effective)

Live Patient Encounters (LPE)

4.77 (+/− 0.55) n = 286

< 0.001

96.9% (81.5%)

Augenblick

4.21 (+/− 0.92) n = 286

0.901

84.3% (45.5%)

Problem-Based Learning (PBL)

4.11 (+/− 1.01) n = 285

Referent

80.7% (43.2%)

Gout Racer video game

3.49 (+/− 1.10) n = 275

< 0.001

52.7% (17.1%)

Simulation Knee Injection

3.09 (+/− 1.10) n = 276

< 0.001

36.6% (8.7%)

Rheumatology Remedy e-module

3.49 (+/− 1.14) n = 94

< 0.001

51.0% (22.3%)