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Table 1 Characteristics of Participants by Study Groups comparing Controls vs Gamers and Controls + Non-Players vs Players

From: Use of web-based game in neonatal resuscitation - is it effective?

Study groups
Variables
Controls
(n = 74)
Gamers
(n = 69)
Controls + Non-players
(n = 87)
Players
(n = 16)
Professional group (%)
- Doctors40.530.428.837.5
- Nurse/Allied health staff59.569.671.262.5
Age, median years (range)31.0 (27–70)33.0 (21–66)32.5 (24–70)29.5 (21–66)
Female (%)88.690.091.281.3
Place of work (%)
- NICU/SCN/Nursery40.044.044.237.5
- Labour suite service22.912.016.012.5
- Emergency room5.73.0
- Others31.444.036.850.0
Duration of service, years (%)
- < 121.241.326.653.3
- 1–539.319.632.820.0
- 5–1015.226.120.320.0
- 10-2015.210.815.66.7
- > 209.12.24.7
NNR attended monthly, (n)2.0 ± 2.41.6 ± 3.11.9 + 3.01.0 + 1.1
Prior NNR training -Yes (%)17.1*07.40
Plays video games -Yes (%)40.032.726.975.0^
  1. Table values are mean ± SD, n = numbers, percentage (%), and age in median years (range)
  2. Prior NNR training reported consist of ad hoc in-house orientation at the start of their rotation
  3. p = NS between study groups except where indicated
  4. * p-value of 0.004 between Controls vs Gamers
  5. ^ p-value of 0.001 between Controls + Non-players vs Players