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Table 1 Characteristics of Participants by Study Groups comparing Controls vs Gamers and Controls + Non-Players vs Players

From: Use of web-based game in neonatal resuscitation - is it effective?

Study groups

Variables

Controls

(n = 74)

Gamers

(n = 69)

Controls + Non-players

(n = 87)

Players

(n = 16)

Professional group (%)

- Doctors

40.5

30.4

28.8

37.5

- Nurse/Allied health staff

59.5

69.6

71.2

62.5

Age, median years (range)

31.0 (27–70)

33.0 (21–66)

32.5 (24–70)

29.5 (21–66)

Female (%)

88.6

90.0

91.2

81.3

Place of work (%)

- NICU/SCN/Nursery

40.0

44.0

44.2

37.5

- Labour suite service

22.9

12.0

16.0

12.5

- Emergency room

5.7

–

3.0

–

- Others

31.4

44.0

36.8

50.0

Duration of service, years (%)

- < 1

21.2

41.3

26.6

53.3

- 1–5

39.3

19.6

32.8

20.0

- 5–10

15.2

26.1

20.3

20.0

- 10-20

15.2

10.8

15.6

6.7

- > 20

9.1

2.2

4.7

–

NNR attended monthly, (n)

2.0 ± 2.4

1.6 ± 3.1

1.9 + 3.0

1.0 + 1.1

Prior NNR training -Yes (%)

17.1*

0

7.4

0

Plays video games -Yes (%)

40.0

32.7

26.9

75.0^

  1. Table values are mean ± SD, n = numbers, percentage (%), and age in median years (range)
  2. Prior NNR training reported consist of ad hoc in-house orientation at the start of their rotation
  3. p = NS between study groups except where indicated
  4. * p-value of 0.004 between Controls vs Gamers
  5. ^ p-value of 0.001 between Controls + Non-players vs Players