From: Use of web-based game in neonatal resuscitation - is it effective?
Study groups Variables | Controls (n = 74) | Gamers (n = 69) | Controls + Non-players (n = 87) | Players (n = 16) |
---|---|---|---|---|
Professional group (%) | ||||
- Doctors | 40.5 | 30.4 | 28.8 | 37.5 |
- Nurse/Allied health staff | 59.5 | 69.6 | 71.2 | 62.5 |
Age, median years (range) | 31.0 (27–70) | 33.0 (21–66) | 32.5 (24–70) | 29.5 (21–66) |
Female (%) | 88.6 | 90.0 | 91.2 | 81.3 |
Place of work (%) | ||||
- NICU/SCN/Nursery | 40.0 | 44.0 | 44.2 | 37.5 |
- Labour suite service | 22.9 | 12.0 | 16.0 | 12.5 |
- Emergency room | 5.7 | – | 3.0 | – |
- Others | 31.4 | 44.0 | 36.8 | 50.0 |
Duration of service, years (%) | ||||
- < 1 | 21.2 | 41.3 | 26.6 | 53.3 |
- 1–5 | 39.3 | 19.6 | 32.8 | 20.0 |
- 5–10 | 15.2 | 26.1 | 20.3 | 20.0 |
- 10-20 | 15.2 | 10.8 | 15.6 | 6.7 |
- > 20 | 9.1 | 2.2 | 4.7 | – |
NNR attended monthly, (n) | 2.0 ± 2.4 | 1.6 ± 3.1 | 1.9 + 3.0 | 1.0 + 1.1 |
Prior NNR training -Yes (%) | 17.1* | 0 | 7.4 | 0 |
Plays video games -Yes (%) | 40.0 | 32.7 | 26.9 | 75.0^ |