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Table 1 Overview of how the two intervention programs cover the learning goals and assessment

From: Comparative effectiveness of a serious game and an e-module to support patient safety knowledge and awareness

Learning goals

Serious game

E-module

Assessment instrument

Knowledge on patient safety issues

Video lectures

Written text on the same content

Knowledge test (MC questions)

Stress management

Biofeedback exercises

Written text on biofeedback exercises

- Self-efficacy/stress management

- (Self-reported) stress management during clinical rotation

- Stimulate patient safety awareness

- Learn to perform effective teamwork & communication

Patient missions: diagnosing and treating virtual patients, while communicating and collaborating optimally with nurses, supervisors and the patient’s family

-

- Self-efficacy/communication

- (Self-reported) patient safety behaviour during clinical rotation: awareness of adverse events and actions undertaken