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Table 1 Overview of how the two intervention programs cover the learning goals and assessment

From: Comparative effectiveness of a serious game and an e-module to support patient safety knowledge and awareness

Learning goals Serious game E-module Assessment instrument
Knowledge on patient safety issues Video lectures Written text on the same content Knowledge test (MC questions)
Stress management Biofeedback exercises Written text on biofeedback exercises - Self-efficacy/stress management
- (Self-reported) stress management during clinical rotation
- Stimulate patient safety awareness
- Learn to perform effective teamwork & communication
Patient missions: diagnosing and treating virtual patients, while communicating and collaborating optimally with nurses, supervisors and the patient’s family - - Self-efficacy/communication
- (Self-reported) patient safety behaviour during clinical rotation: awareness of adverse events and actions undertaken