Category | Subcategories | Definition |
---|---|---|
Patient | Â | The role the patient plays in a VP |
Teacher | Â | The role of the teacher in VP development and use |
Documentation | Tracking and documentation of learner activities and performance | |
Resources | Resources required to create and implement VPs | |
Challenges | Challenges a teacher might face when creating or using VPs | |
Virtual Patient | Â | Technical and didactical features of VPs |
Authenticity | Any aspects related to how realistic VPs are | |
Interactivity | Any interactive elements implemented in a VP | |
Feedback | Any kind of feedback that is implemented in a VP (e.g. from VP, tutor, or peers) | |
Variation | Variation and adaptability of VP design | |
Technology | Technical aspects of VPs (e.g. scalability or availability). | |
Instructional design | Design aspects of a VP (e.g. navigation model) | |
Curriculum | Â | Relation of a VP to an overall curriculum |
Purpose | Purpose of a VP in a curriculum (e.g. a teaching or assessment activity) | |
Integration | Integration of VPs into a curriculum | |
Standardization | VPs as a standardization of teaching in medical education | |
Adoption | Adoption of VPs in healthcare education | |
Learner | Â | Learner-related aspects of VPs |
Role-Play | Roles the learner plays within a VP scenario | |
Competency | Competencies that can be trained with VPs | |
Learner-centeredness | Aspects related to learner as the main focus of a VP activity | |
Safe Environment | VPs as a risk-free environment for learners and patients. |