Skip to main content
Fig. 1 | BMC Medical Education

Fig. 1

From: Student perceptions of gamified audience response system interactions in large group lectures and via lecture capture technology

Fig. 1

TP slides showing examples of gamification elements and the variety of TP ARS interactions. (a) participant leaderboard (b) mystery bug question (image used with permission from S.E. Gould, http://blogs.scientificamerican.com/network-central/2011/10/11/introducing-sciamblogs-bloggers-s-e-gould/); correct answer indicator (microbe image from CDC Newsroom Image Library) (c) fastest correct responder (d) team competition (e) peer teaching (f) winner of individual participant competition (cheerleader image from FreeDigitalPhotos.net) (g) wagering (dice image by Stephen Silver at Open Clip Art Library via Wikimedia Commons) (h) identifying misconceptions prior to introducing new material; correct answer indicator (microbe image by Janice Haney Carr at Public Health Image Library) (i) ranking responses

Back to article page