Class label | Predominant competency | Predominant technology | Short description |
---|---|---|---|
Case Presentation | Knowledge | Multimedia systems | Interactive multimedia presentation of a patient case to teach primarily basic medical knowledge |
Interactive Patient Scenario | Clinical reasoning | Multimedia systems | Interactive multimedia presentation of a patient case to teach mainly clinical reasoning skills (e.g. VPs created for the eViP project) |
VP Game | Clinical reasoning or Team training | Virtual worlds | Virtual world to simulate high risk scenarios and team training situations (e.g. Second Life VPs) |
High Fidelity Software Simulation | Procedural or basic clinical skills | Dynamic simulations or mixed reality | Real-time simulation of human physiology to teach mainly procedures or skills such as surgical simulations. Non-standard devices (e.g. haptic technology) can be included. |
Human Standardized Patient | Patient communication skills | Multimedia systems | Video-recorded actors who role-play a patient to train patient communication skills. |
High Fidelity Manikin | Procedural and basic clinical skills, /Team training | Manikins or Part Task Trainers | Manikins with realistic anatomy to train complex procedures such as endoscopy. |
Virtual Standardized Patient | Patient communication skills | Conversational characters | A virtual representation of a human being using artificial intelligence technologies and natural language processing to train communication skills. |