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Table 1 Adapted virtual patient classification with two levels of description

From: Virtual patients - what are we talking about? A framework to classify the meanings of the term in healthcare education

Class label

Predominant competency

Predominant technology

Short description

Case Presentation

Knowledge

Multimedia systems

Interactive multimedia presentation of a patient case to teach primarily basic medical knowledge

Interactive Patient Scenario

Clinical reasoning

Multimedia systems

Interactive multimedia presentation of a patient case to teach mainly clinical reasoning skills (e.g. VPs created for the eViP project)

VP Game

Clinical reasoning or Team training

Virtual worlds

Virtual world to simulate high risk scenarios and team training situations (e.g. Second Life VPs)

High Fidelity Software Simulation

Procedural or basic clinical skills

Dynamic simulations or mixed reality

Real-time simulation of human physiology to teach mainly procedures or skills such as surgical simulations. Non-standard devices (e.g. haptic technology) can be included.

Human Standardized Patient

Patient communication skills

Multimedia systems

Video-recorded actors who role-play a patient to train patient communication skills.

High Fidelity Manikin

Procedural and basic clinical skills, /Team training

Manikins or Part Task Trainers

Manikins with realistic anatomy to train complex procedures such as endoscopy.

Virtual Standardized Patient

Patient communication skills

Conversational characters

A virtual representation of a human being using artificial intelligence technologies and natural language processing to train communication skills.

  1. Additional file 1 shows a more detailed description of the competencies and technologies.