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Table 2 Implementation of learning object principles

From: A novel collaborative e-learning platform for medical students - ALERT STUDENT

Principle Description Implementation
Stand alone Learners can use a single learning object to Each Flashcard encloses a small learning outcome. Combination of
  achieve a specified learning outcome. Flashcards into Notebooks allow achievement of broader learning outcome.
Reusability Learning objects can be used by diverse groups Flashcards created for a given Notebook can be reused to create other
  of learners in a variety of educational situations. Notebooks for different learning situations (eg.: within different Groups).
Interactivity Each learning object requires an interactive Flashcards and Notebooks require learners to highlight, take notes and self
  response from the learner. assess their knowledge using features of the Study Mode and Quiz Mode.
Aggregation Learning objects can be linked into larger collections Flashcards can be liked into larger collections called Notebooks. Notebooks
  to form lessons, modules, or courses. can be linked into larger collections by using Groups.
Interoperability A learning object can be used with appropriate Flashcards and Notebooks can be accessed on-line in any computer or using
  “plug-ins” by multiple software applications and on the mobile application for the iPhone. The application interface that allows
  a variety of computers and e-learning platforms. communication with the iPhone also allows integration with external
   applications.
Accessibility A learning object must be tagged with standardized Flashcard are cataloged using MeSH terms and can be searched within the
  indexing information (metadata) that allows it to be application by using these terms.
  easily found by course designers, educators,  
  learners, and evaluators.  
  1. Descriptions are adapted from Ruiz et al. [23].