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Table 4 Beliefs about Multiplayer Online Healthcare Simulations and Relative Value of Clinical Facts, Critical Thinking and Interpersonal Skills

From: Medical student attitudes toward video games and related new media technologies in medical education

  Total n(%) Males n(%) Females n(%) P-value
How interested are you in multiplayer online healthcare simulations that realistically replicate the experience of what it's like to be in professional practice*(N = 200)     
   Very interested 55(28) 39(42) 16(15) <0.001
   Somewhat interested 116(58) 49(53) 67(63) NS**
   Not at all interested 29(15) 5(5) 24(22) NS
Multiplayer online healthcare simulations would be interesting to me if:(N = 200)     
   It was fun 193(97) 90(97) 103(96) NS
   It helped me to develop skill and comfort in patient interactions 180(90) 79(85) 101(94) NS
   It modeled the economics of different healthcare systems 166(83) 79(85) 87(81) NS
   It let me experience firsthand the authentic experiences that shaped the views and values of professors I admire     
   As a course, it included in-person mentoring sessions with professors 165(83) 79(85) 86(80) 0.04
   It was visually crafted and strategically designed to equal the best of entertainment properties 158(79) 77(83) 81(76) NS
   It modeled politics(e.g., letting people set health policy) in a realistic way 149(75) 75(81) 74(69) 0.045
   It allowed me to meet interesting people in other health-related fields 148(74) 72(77) 76(71) 0.05
   It was part of for-credit course 142(71) 72(77) 70(65)  
   It let me overcome challenges in a group with my friends 134(67) 68(73) 66(62) 0.005
  133(67) 70(75) 63(59) 0.02
  1. *Percentages do not add to 100% due to rounding
  2. **NS = Non-significant