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Table 4 Beliefs about Multiplayer Online Healthcare Simulations and Relative Value of Clinical Facts, Critical Thinking and Interpersonal Skills

From: Medical student attitudes toward video games and related new media technologies in medical education

 

Total n(%)

Males n(%)

Females n(%)

P-value

How interested are you in multiplayer online healthcare simulations that realistically replicate the experience of what it's like to be in professional practice*(N = 200)

    

   Very interested

55(28)

39(42)

16(15)

<0.001

   Somewhat interested

116(58)

49(53)

67(63)

NS**

   Not at all interested

29(15)

5(5)

24(22)

NS

Multiplayer online healthcare simulations would be interesting to me if:(N = 200)

    

   It was fun

193(97)

90(97)

103(96)

NS

   It helped me to develop skill and comfort in patient interactions

180(90)

79(85)

101(94)

NS

   It modeled the economics of different healthcare systems

166(83)

79(85)

87(81)

NS

   It let me experience firsthand the authentic experiences that shaped the views and values of professors I admire

    

   As a course, it included in-person mentoring sessions with professors

165(83)

79(85)

86(80)

0.04

   It was visually crafted and strategically designed to equal the best of entertainment properties

158(79)

77(83)

81(76)

NS

   It modeled politics(e.g., letting people set health policy) in a realistic way

149(75)

75(81)

74(69)

0.045

   It allowed me to meet interesting people in other health-related fields

148(74)

72(77)

76(71)

0.05

   It was part of for-credit course

142(71)

72(77)

70(65)

 

   It let me overcome challenges in a group with my friends

134(67)

68(73)

66(62)

0.005

 

133(67)

70(75)

63(59)

0.02

  1. *Percentages do not add to 100% due to rounding
  2. **NS = Non-significant