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Table 3 Medical Student Attitudes about Video Games

From: Medical student attitudes toward video games and related new media technologies in medical education

 

Total n (%)

Agree M n (%)

F n (%)

Total n (%)

Disagree M n (%)

F n (%)

P-value

I like the idea of using technology to enhance the current healthcare education experience (N = 200)*

195

(98)

92

(99)

103

(96)

5

(3)

1

(1)

4

(4)

NS**

I think that education should make better use of new media technologies(N = 208)*

198

(96)

95

(100)

103

(99)

10

(5)

0

(0)

0

(0)

NS

I think real life is migrating online for many millions of people, in its personal, social, economic, educational and even political aspects(N = 208)

183

(88)

89

(91)

94

(86)

25

(12)

9

(9)

16

(15)

NS

I feel that video games can have educational value(N = 208)*

167

(80)

87

(89)

80

(73)

41

(19)

11

(27)

30

(11)

0.03

If multiplayer online healthcare simulation helped to accomplish a goal that was important to me, I would use it even if I had to do that with my own time(N = 200)*

154

(77)

77

(83)

77

(72)

46

(24)

16

(17)

30

(28)

NS

I would like to be part of the design team that creates a multiplayer online healthcare simulation(N = 200)

60

(30)

42

(45)

18

(17)

140

(70)

51

(55)

89

(83)

0.002

  1. M = Males, F = Females
  2. *() Percentages do not add to 100% due to rounding.
  3. **NS = Non-significant