From: Medical student attitudes toward video games and related new media technologies in medical education
 | Total n (%) | Agree M n (%) | F n (%) | Total n (%) | Disagree M n (%) | F n (%) | P-value |
---|---|---|---|---|---|---|---|
I like the idea of using technology to enhance the current healthcare education experience (N = 200)* | 195 (98) | 92 (99) | 103 (96) | 5 (3) | 1 (1) | 4 (4) | NS** |
I think that education should make better use of new media technologies(N = 208)* | 198 (96) | 95 (100) | 103 (99) | 10 (5) | 0 (0) | 0 (0) | NS |
I think real life is migrating online for many millions of people, in its personal, social, economic, educational and even political aspects(N = 208) | 183 (88) | 89 (91) | 94 (86) | 25 (12) | 9 (9) | 16 (15) | NS |
I feel that video games can have educational value(N = 208)* | 167 (80) | 87 (89) | 80 (73) | 41 (19) | 11 (27) | 30 (11) | 0.03 |
If multiplayer online healthcare simulation helped to accomplish a goal that was important to me, I would use it even if I had to do that with my own time(N = 200)* | 154 (77) | 77 (83) | 77 (72) | 46 (24) | 16 (17) | 30 (28) | NS |
I would like to be part of the design team that creates a multiplayer online healthcare simulation(N = 200) | 60 (30) | 42 (45) | 18 (17) | 140 (70) | 51 (55) | 89 (83) | 0.002 |