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Table 3 Medical Student Attitudes about Video Games

From: Medical student attitudes toward video games and related new media technologies in medical education

  Total n (%) Agree M n (%) F n (%) Total n (%) Disagree M n (%) F n (%) P-value
I like the idea of using technology to enhance the current healthcare education experience (N = 200)* 195
(98)
92
(99)
103
(96)
5
(3)
1
(1)
4
(4)
NS**
I think that education should make better use of new media technologies(N = 208)* 198
(96)
95
(100)
103
(99)
10
(5)
0
(0)
0
(0)
NS
I think real life is migrating online for many millions of people, in its personal, social, economic, educational and even political aspects(N = 208) 183
(88)
89
(91)
94
(86)
25
(12)
9
(9)
16
(15)
NS
I feel that video games can have educational value(N = 208)* 167
(80)
87
(89)
80
(73)
41
(19)
11
(27)
30
(11)
0.03
If multiplayer online healthcare simulation helped to accomplish a goal that was important to me, I would use it even if I had to do that with my own time(N = 200)* 154
(77)
77
(83)
77
(72)
46
(24)
16
(17)
30
(28)
NS
I would like to be part of the design team that creates a multiplayer online healthcare simulation(N = 200) 60
(30)
42
(45)
18
(17)
140
(70)
51
(55)
89
(83)
0.002
  1. M = Males, F = Females
  2. *() Percentages do not add to 100% due to rounding.
  3. **NS = Non-significant